![]() ![]() Modders don't have to provide the quickbms and witcher3.bms file in every download.My proposed solution: There should be standard method of installing mods in a specific directory. This is creating a headache for everyone people are confused, modders are getting complaints, etc and this is creating a file structure mess where you might not be able to install or uninstall mods correctly. So the modder chooses where everything goes, the user has to follow the instructions exactly otherwise the code doesn't work. bat file, named uninstall_mymod and another folder which contains the original code for the game that will be reimported. The better modders also give you a way to uninstall the mod. More information on how to use quickbms is available here: The code does exactly the same thing you did to reimport your code by clicking on a few different screens. Quickbms -G -w -r witcher3.bms patch.bundle MyMod This means that if you install anything in the wrong place, the program will tell you that the process failed. The modder has to code exactly where the files and folders are. If you know anything about code, you know it has to be very specific the code can't choose what files and folders to use like you do when manually running quickbms. bat files, the modder puts in code which tells the computer to open quickbms and and then gives the program instructions to reimport from the edited folder - the same thing you did manually in the tutorial, but now done for you. bat extension is a way to tell your computer to run the command line (cmd) for the computer. bundle file, and once you edit the output, what you reimport to the the. Quickbms is the program which unpacks the. If you read polymorpher's guide, you should know what most of these do. There will be a few things that you are always putting in there: No, you cannot create a subfolder because of how the files work together. The instructions ask you to paste all their files directly into the bundle folder. This is where the bundle files are kept that contain a lot of the games information that you can edit - again see polymorpher's explanation for more detail. It requires you to navigate to the directory "The Witcher 3 Wild Hunt\content" and pick a specific subfolder, such as content0 or patch0. I'll go over that now quickly.Įxplanation of how installing the mods work (modders, skip this part):Įvery non-graphical mod you're installing has a similar set of instructions. Unfortunately, they only explained the what and not the how. ![]() If you haven't read that yet, please do so because I'm assuming that you have that knowledge. If you've installed more than 5 mods by now, you realize how confusing this can get it can be hard to remember which mods you've installed or how to uninstall them.Ĭredit to polymorpher for their initial explanation which allowed me to understand this. Right now, every non-graphical mod requires that you install its files in a maze of folders which you can quickly get lost in. ![]()
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